Large Town: Whïzd-ghliwji Rudnoplu

Whïzd-ghliwji Rudnoplu

Whïzd-ghliwji Rudnoplu
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceFtuzmïlärtä Region
RegionE̜styǟgiqüe Ōt Forest
Founded1404
Community LeaderHigh Chief Dilys vyim Roxlendnreys
Area7 km2 (2 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation5286 m (17342 ft)
Average Yearly Precipitation217 cm/y (85 in/y)
Population1683
Population Density240 people per km2 (841 people per mi2)
Town AuraChronomancy
Naming
Native nameWhïzd-ghliwji Rudnoplu
Pronunciation/whɪzd/ /xliwˈʤi/
Direct Translation[apparent] [crisis]
Translation[Not Yet Translated]

Whïzd-ghliwji Rudnoplu (/whɪzd/ /xliwˈʤi/ [apparent] [crisis]) is a temperate Large Town located in the Ftuzmïlärtä Region of the Confederation of Goblin Tribes.

The name Whïzd-ghliwji Rudnoplu is derived from the Gnollish language, as Whïzd-ghliwji Rudnoplu was founded by Arianna vyim Yuvnofilf, who was culturaly Gnollish.

Climate

Whïzd-ghliwji Rudnoplu has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being an icy 21°C (69°F) and its average temperature during the winter being a cool -15°C (5°F). Whïzd-ghliwji Rudnoplu receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Whïzd-ghliwji Rudnoplu covers an area of nearly 7 km2 (2 mi2), and an average elevation of 5286 m (17342 ft) above sea level.

Overview

Whïzd-ghliwji Rudnoplu was founded durring the early 15th century in fall of the year 1404, by Arianna vyim Yuvnofilf. The establishment of Whïzd-ghliwji Rudnoplu was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Arianna vyim Yuvnofilf struck deals with nearby nations and communities to establish Whïzd-ghliwji Rudnoplu as a prison colony.

Whïzd-ghliwji Rudnoplu was built using the conventions of Gnollish durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Whïzd-ghliwji Rudnoplu is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Whïzd-ghliwji Rudnoplu is buildings are arranged arrounded highly ordered system of broad flagstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Astonishigly, the timber-based walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Whïzd-ghliwji Rudnoplu makes it abundantly clear the town suffered something horrible some time ago. It’s a quiet town filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Whïzd-ghliwji Rudnoplu has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Whïzd-ghliwji Rudnoplu. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Whïzd-ghliwji Rudnoplu's parks.

Whïzd-ghliwji Rudnoplu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Whïzd-ghliwji Rudnoplu.

Whïzd-ghliwji Rudnoplu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Whïzd-ghliwji Rudnoplu has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Whïzd-ghliwji Rudnoplu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Whïzd-ghliwji Rudnoplu has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Whïzd-ghliwji Rudnoplu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Whïzd-ghliwji Rudnoplu's public wards, blessings, and other arcane systems.

Whïzd-ghliwji Rudnoplu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Whïzd-ghliwji Rudnoplu's natural decorations nor waterways.

Whïzd-ghliwji Rudnoplu has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Whïzd-ghliwji Rudnoplu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Whïzd-ghliwji Rudnoplu has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Whïzd-ghliwji Rudnoplu's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Whïzd-ghliwji Rudnoplu grains of dust blow into perfectly neat rows.

The Bonewrought Willow near Whïzd-ghliwji Rudnoplu are known to be a mutant strain of the creature.

Whïzd-ghliwji Rudnoplu's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Elven High Magic energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 4
    • Farmland: 6715 m2
    • Cattle and Similar Creatures: 420
    • Poultry: 5049
    • Swine: 336
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 168

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 16
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 9
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 24
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 7
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 6
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

563 of Whïzd-ghliwji Rudnoplu's population work within a Foundational Occupation.

1020 of Whïzd-ghliwji Rudnoplu's population do not work in a formal occupation, but do contribute to the local economy. 100 (6%) are noncontributers.

Points of Interest

Whïzd-ghliwji Rudnoplu is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Whïzd-ghliwji Rudnoplu used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Whïzd-ghliwji Rudnoplu.

In time immemorial, reportedly some time during the early 2nd century, Whïzd-ghliwji Rudnoplu was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Whïzd-ghliwji Rudnoplu lost 103 people, 367 livestock, and 42 buildings. The conflict ended after roughly 34, when members of Whïzd-ghliwji Rudnoplu's militia enacted an operation to transport a specific cashe of materials to a particular research site unharmed. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with the defense of the research site against a siege, which ended in defeat for Whïzd-ghliwji Rudnoplu's forces. The war is remembered in legend by Whïzd-ghliwji Rudnoplu's bards, historians, and legend keepers.

History